Game Trust Acquires Danish-Based Core Websystems; Acquisition Strengthens Company Position as the Global Leader in Tournament Infrastructure for Video Games

Game Trust, Inc., the leading tournament infrastructure company for video games, has acquired Core Websystems ApS ("Core"), out of Denmark for a combination of cash and stock just three months after closing a $5.5 million Series A financing. Core, a prominent European game developer, represents the second acquisition by Game Trust. Additional acquisitions are being evaluated by the Company at this time. Game Trust will retain all Core employees and will rename the operation Game Trust Europe ApS.

Game Trust acquired Core for their proven back-end technology, which is in use by leading global companies to help manage their game offerings, including TV2 Denmark, Atrativa, Earthlink Games, and others. Core was founded in 1999 by Kaare Heinsen and Karsten Tarnow Niemeier in Aarhus, Denmark. The company plans to expand its European headquarters.

"The whole video gaming industry is in need of forward-looking standards for community features, rating systems, game security, and player billing, to name a few," states Adeo Ressi, CEO of Game Trust. "By acquiring Core and integrating their back-end software into our platform, Game Trust has not only taken a step to define those standards, but we now have a product that can be used to employ the standards as well. We try to set the standard high, creating a better experience for players and a better product for game developers and operators."

Game Trust and Core have been jointly developing the Game Frame platform for the past two years. Game Frame, which is currently on version 4, is the leading infrastructure available worldwide to deploy and manage large communities of game players supported by subscriptions, cash tournaments, games sales, or pay-to-play models. The software is licensed by game developers and game operators in the Internet, wireless, PC, console, and cable television markets to deploy lucrative gaming communities that are feature-rich for players. The Game Frame software supports 15 million players globally with deployments on, Star Media, ClanWorldNetwork, and others.

"Game Trust and Core have been able to rapidly deploy new features for players and operators by combining our back-end technology with the Game Frame platform, and I am excited to join the Game Trust team and continue this rapid development program," notes Kaare Heinsen, former CEO of Core and current CEO of Game Trust Europe. "The new Game Trust organization is now able to take a feature requested by a customer, put it in our development pipeline, and have it ready within a matter of weeks. This is exciting."

About Game Trust
Game Trust, Inc. licenses the first and only software that "tournament enables" any game on any device, allowing players to compete for prestige, merchandise, and cash prizes playing their favorite titles. The Game Trust platform is designed to enhance the experience of network play, adding new revenue through cash tournament, subscription, and advertising opportunities. The Company was founded by veterans of the software, banking, and media industries in 2002. Headquartered in New York with offices in Denmark, Game Trust licenses to game developers, gaming destination sites, and portals, supporting PC, console, online, and wireless game markets. For more information, see

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